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Mario kart super shortcuts
Mario kart super shortcuts












mario kart super shortcuts

But excellent aim is needed to land squarely back on the road, as its width drops considerably, and a crack lays on the right side. Because of the difficulty in maneuvering this part, a Zipper-Jump Pad combo is provided right in front of the second gap to propel players over.

#MARIO KART SUPER SHORTCUTS DRIVERS#

A third U-Turn comes up, and when it straightens out, drivers have to be ready- two more holes in the wooden road come appear, one bordering the edge, and the other on the opposite side. Next, the pathway slants slightly to the right at a line of Coins, opening up to a wide-ranging, unguarded section of planks the only problem is that not all the room can be used in comfort. The Zipper and Jump Pad in front of Mario on Ghost Valley 3. It's quite hard to collect all of them though, as players usually need to Drift at this turn and therefore have less steering capabilities. A second 180 degree turn with the edges chipped away comes afterward, with a patch of 5 Coins provided. More Coins are spread out across the floor of this section which consists of square, borderless planks. Another crack in the boardwalk comes directly after the Question Blocks, and then a sharp U-Turn has to be taken. More sensible racers will side to the left, where Question Blocks and a Jump Pad are provided. Heading to the right side will see yourself having to be rescued by Lakitu after falling in a murky pit. A right ninety degree turn follows and opens up into a long straightway. A patch of 8 Coins right in front of the checkerd line gets players off to a fast start. In the background, a multitude of Boos float around above a dark forest in the horizon. The course begins on a wide expanse of boards, with sections of walls (that cheaply break away once hit) dotting the outside. The Question Block field near the beginning of the track.














Mario kart super shortcuts